The project prototypes a method based on a sensorial experience of AR through that enriches information, objects, buildings, monuments, old books, traditions etc. by adding computer generated graphics in order to enhance the user's perception about each of them. The participants will be involved in learning activities and they will be trained to create virtually animated contents, as well as to use them in order to add augmented information upon a material/immaterial piece of cultural heritage. During workshops, they will learn to create real and virtual objects correlated and presented in 3D space.
-to increase awareness about European cultural heritage by involving adult people in creating a Visual Library that includes an AR gallery of the most important items of the cultural heritage of the participating countries that gives information overlapped with pictures, texts and animation accessible from any mobile devices.(ob1)
-to prototype a learning method using an AR app. and creat a Portfolio of European cultural heritage.(ob 2)
-to increase the confidence of adult people in using modern devices and improving their ITC skills by involving them in learning by doing activities using AR technology.(ob3)
-to facilitate the transfer of innovative practice in European educational communities, by sharing experiences and dissemination resources, results, methods and learnings using offline, online and mobile areas.(ob4)dd text, images, and other content.
Common tasks in the partnership are related to administrative activities correlated between partners. Each partner organization will:
-respect the action plan and the project Work Breakdown Structure (WBS)
-monitor the processes and will evaluate their activities during the project lifetime. -appoint persons responsible for communication in partnership and for dissemination activity.
-engage their community in project learning activities,
-involve the right target group and appropriate stakeholders.
-collect and share items from their country cultural heritage
-administrate the related section of the Visual library of Cultural Heritage Platform
-undertake planned transnational meetings and learning activities and will contribute with their experiences and knowledge
-organize workshops and activities for participants in their own communities in order to disseminate and ensure transfer of the project results.
-translate into their own language the learning courses and learning activities in order to replicate them in their community. They will also translate the cultural items selected and share them on own sites, social platforms and media.
About LIVERUR (in brief)
Rural Innovation to All
LIVERUR is a pioneering H2020 project (2018-2021) because it addresses living lab concepts, circular economy and new business models creation inside the rural communities in Europe and beyond.
LIVERUR combines relevant rural topics (Agriculture, Tourism, Innovation, Energy & Environment, Food, Water, Mobility, Entrepreneurship, Social Innovation etc) for future challenges in rural/remote/mountain areas to give them real and sustainable perspectives in order not to force them to leave their living areas.
We are collaborating on a unique initiative and open innovation approach (called Living Lab) providing knowledge transfer from our research results, reusable/ replicable methods and tools to carry out such a transformation (technological, socio-economic, human centric) for all partners in their targeted territories.
LIVERUR project aims at bringing rural innovation along with high impact to the wide spectrum to the agricultural activities, entrepreneurship, job creation, digital skills improvement, shared and circular economies along new business models and prototypes for better decision-making and community engagement.
The urbanisation, as a general tendency today means significant changes in our living standards, but we must keep the nature-centric, ecological lifestyles, values of the tourism / tangible and intangible cultural heritage in our villages where we were born, Our traditional family-centric social behaviour is coming from rural communities since centuries, the sensitivity for social innovation is originated from our villages and the common wish: to keep them more sustainable as our main mission comes from our roots.
To transforming the traditional mindset into more skilled/educated personas and take a part in a people-centric demand driven economy this is the main mission of LIVERUR project.
Why Living Labs ?
Living Labs are composed of heterogeneous actors, resources, and activities that enable and support innovation at all phases of the lifecycle, and all are collaborating for creation, prototyping, validating, and testing of new technologies, services, products, and systems in real-life contexts.
We realised by our brainstorming with users/ stakeholders that each Rural Living Lab, like an open “kitchen” with their “local ingredients and special flavours have high potential to help multi-actors rapidly commercialize and upscale innovation to a rural/local/global market and offer human-social value for the local multi-actors (citizen, public entities, businesses, investors, educational/research institutes and NGOs).
We see our newly established 13 Rural Living Labs (by the end of the project) that all could connecting to the people-driven new rural /regional economies as new business model to completing the circular/shared economies`s approaches and the project is really pioneer in the context of replicable sustainable rural innovation by its co-creative/innovative local communities.
Strong and well-performing Vocational and Educational Training (VET) can help deal with the challenge facing start-uppers in a competitive economy coming out of the global recession. This need was identified during several projects the partners were involved in: in the field of VET, where there is a lack of anticipation of skill requirements and formative routes for new entrepreneurs.
VET4Start-Up seeks to address the problem through a pan-European strategic partnership that will encourage the spirit of entrepreneurship.
The project aims to educate and train anyone interested in start-up thanks to an e-learning platform MOOC (Massive Open Online Course) and other useful and tailored materials and resources. VET4Start-UP will seek to improve the level of key competences and skills needed by new entrepreneurs through Vocational and Educational Training.
The project aims to:
Start date: 1 September 2014
Duration: 24 months
Project website: Coming soon
Project number: 2014 -1-IT01-KA202-002487
Project code: CUP G36G14000530006
This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission/National Agency cannot be held responsible for any use which may be made of the information contained therein.
Date : 9 - 11 November 2016, Hammamet/Tunisia
More: CIRAT-7 and CITT-1 link
Four applications have made it to the finals in the media category, addressing topics such as leisure and tourism, as well as remote and game-based learning.
The three winners was announced along with the other special topic winners and 23 regional winners of the European Satellite Navigation Competition on 18 October at the
On the evening of the 18th October 2010, the best innovations and applications in satellite navigation were awarded in the Allerheiligenhofkirche of the Munich Residenz in what was already the seventh iteration of the European Satellite Navigation Competition. Bavarian Minister of Economic Affairs Martin Zeil together with high-ranking representatives from the European GNSS Supervisory Authority (GSA), the European Space Agency (ESA), the German Aerospace Centre (DLR), ESNC industry partners T-Systems and NAVTEQ, and Forum SatNav MIT BW awarded special prizes in a series of specific topics. For the first time, this year's competition also included accolades for students and the three best applications suitable for testing and realisation at one of the 220 nodes of the European Network of Living Labs (ENoLL). The Maltese initiative was awarded this first prize in the media category of the Living Lab Prize.
The product which was named DINOS for Smart Cities is a hybrid system that collects and manages information and aids users travelling in cities by making use of localisation services. It incorporates an intelligent information system that automatically manages the status of the queues at tourist attractions, thus distributing visitors among different places of interest. The system is also able to determine which queue is moving most quickly. DINOS as a prototype demonstrates well that the augmented reality is a new technology and it melds real-life views with overlaid digital information as tags delivering a sensory experience that feels real. The handset’s GPS capability determines the exact location a person is standing, while an internal compass determines the direction the user is looking. The implementation and evaluation of this research were supported by Vodafone Malta Ltd.
Conduct a reality check trial with one of the awarded ideas
The second stage of the GNSS Living Lab Prize now calls for interested Living Labs to submit proposals for launching pilots for the three winning ideas. The proposing Living Labs shall demonstrate that they can offer the best validation environment for a specific idea, including the most promising prospects for its potential adoption and commercial exploitation. GAINS will select three Living Labs that will have the opportunity to host a reality check trial with one of the winning ideas in their own Living Lab environment, along with the involvement of relevant user communities and potential future customers. Each of the three selected Living Labs will receive up to €20,000 in co-funding for their pilot activities
Copyright of Group Photo: © 2010 Simone Hörmann
Copyright of Graphic: Seychell, Dingli, Kallai 2010
More:Dylan Seychell | email@example.com